Planning instruction that is facilitated by use of digital tools and resources can be complex. Implementing an effective learning event requires five basic instructional decisions:

1. Choosing learning goals and writing domain appropriate objectives to reach the goals
2. Making practical pedagogical decisions about the nature of the learning experience.
3. Selecting, sequencing, scaffolding various activities to form the learning experience.
4. Selecting technological tools and resources that will best help students benefit from the learning experience.
5. Selecting formative and summative assessment strategies that will reveal what and how well students are learning.



The New Bloom's Taxonomy


The TPACK model encourages educators to improve their skills and knowledge in technology, specific content, and pedagogy. The challenge is to maintain our learner focused approaches while utilizing evidence based practices and tools in the midst of rapid technological change. One long standing instrument, Bloom's Taxonomy (1956), has been widely used to describe hierarchical domains of knowledge and skills acquisition. It has been the standard for aligning behavioral objectives with goals. In recent years, scholars and researchers have revised the step-wise, linear model of the Taxonomy to a circular representation of learning events. They have also matched various technological applications and programs with educational activities/methodologies, and the "action verbs" that specify content as outcome/intention.

The Padagogy Wheel V4.0 , by Allan Carrington, of Adelaide, South Australia, is one of the newest, most comprehensive versions of this tool, including technology, pedagogy, content, and student motivation. Although it is based in the Substitution Augmentation Modification Redefinition (SAMR) Model of technology integration in education, the Wheel could augment TPACK endeavors. It has been explained as such:

"The Padagogy Wheel visual places the idea of motivation and capabilities at the center, which gets at one of its more compelling characteristics as a model – the meshing of technology, thinking, and student motivation. Many of the failures in ed tech are failures in ed tech integration, and frameworks like the Padagogy wheel attempt to clarify the relationship between “big picture” elements. Seeing the pieces–tablets, apps, learning goals, cognitive actions, etc.–and how they work together is everything. Without that vision, any bit of ed tech is limp and lifeless."


Mr. Carrington is interested in sharing new ideas with Ed Tech students in this program and has graciously allowed full access to his works, including his blog and the links that follow:

Extract from te@chthought blog post:The Big Picture Of Education Technology: The Padagogy Wheel

Allan's Learning and Teaching Blog
http://www.unity.net.au/allansportfolio/edublog/


Introduction to the Padagogy Wheel Interactive Learning Module (ILM)
Presentation built with Articulate Studio 13 Pro and takes about 30 minutes to work through.
URL: http://www.designingoutcomes.net/padwheelintro/presentation.html


PDF Poster Handout (This link is now V4.0)
Please use this as a handout and it will print A3 as a mini poster
URL: http://www.unity.net.au/padwheel/padwheelposterV3.pdf


Allan's Presentations Page on Blog
Slides and links used in the Keynote presentations at conferences etc.
URL: http://www.unity.net.au/allansportfolio/edublog/?page_id=1123


New Bloom's Taxonomy poster
URL:
http://www.educatorstechnology.com/2013/05/a-new-wonderful-wheel-on-samr-and.html